← Lineburst

Privacy Policy

Effective 28 September 2026 · applies to the Lineburst iPhone and iPad app

Lineburst is a block puzzle game for iPhone and iPad made by Asgar Amrahov. This policy explains what data the app handles, in plain language.

No accounts and no sign-in. Your game data — scores, run history, your saved game, your settings — stays on your device. Two Google services are involved: AdMob, which serves the game's ads, and Firebase, which receives anonymous, aggregate measurements of how the game is played and reports crashes. Ads are personalized only if you allow tracking when the app asks, and Premium removes every ad.

Data stored on your device only

The app saves the following locally, and only locally:

This data is not transmitted to us and is deleted when you delete the app. We have no servers and receive nothing.

iCloud sync (Apple)

If you are signed in to iCloud, a small set of this data — your best score, Zen totals, achievement progress, Adventure progress and completion dates, earned themes, and your settings — is mirrored between your devices through Apple's iCloud key-value storage, so a new iPhone or an iPad picks up where the other left off. Apple processes this data under your own Apple ID and its iCloud terms; it never passes through us and we cannot read it. Your in-progress games and your run history stay on the device they were played on. If iCloud is signed out or unavailable, the app simply works locally, exactly as before. There is nothing to opt into or out of beyond your device's own iCloud settings.

Usage and crash data (Google Firebase)

To decide what to improve, the app sends anonymous measurements of how it is played. This is aggregate and deliberately coarse:

What is never sent: your exact score, your run history, your saved game, your settings, the daily puzzle you played, or any text. This measurement never collects the advertising identifier, whatever you answer to the tracking prompt below, and no account or identifier of our own is ever attached to it. It cannot be used to identify you or your device to us.

In the European Economic Area and the United Kingdom none of this is collected unless you give consent in the dialog the app shows before ads are served. If you decline, no usage or crash data is collected either — the same choice covers both.

Elsewhere this measurement is on, and the app does not offer a separate in-app switch for it. Because it is anonymous, aggregate and never linked to you or to an identifier we create, there is no personal data for us to look up, export or delete on request — we hold no profile of you. Deleting the app stops all of it.

How Google processes data on our behalf as a processor is described at policies.google.com/privacy and firebase.google.com/support/privacy.

Live configuration (Firebase Remote Config). The app also fetches, at launch and about twice a day, a small set of configuration values from Firebase Remote Config. Version 1.6.0 fetches only the start date, end date and an on/off flag for each seasonal event the app already contains. Later versions also fetch on/off switches for individual features (Adventure, iCloud sync, visual effects), for each ad placement and for the tracking prompt, and a few numbers such as how many ad-rewarded undos a run offers and how often an interstitial may appear, all within limits built into the app. This lets us move or stop an event, or turn off something that misbehaves, without an update. It cannot add content, cannot turn on anything the app ships switched off, and never takes away anything you have earned or bought. The request carries the Firebase installation identifier described above and no gameplay data, and it is configuration rather than measurement, so it is not covered by the analytics consent choice and happens whether or not you consented to measurement. Nothing about you is sent or stored by it. Without a connection the app uses the last values it received, or its built-in ones.

Advertising (Google AdMob)

Lineburst shows these ads, all served by Google AdMob:

If you purchase Premium, the app shows no ads of any kind and never requests one.

Personalized ads and tracking. On first launch the app asks, through Apple's App Tracking Transparency prompt, whether it may track you. If you allow it, Google may use your device's advertising identifier to show ads that are more relevant to you and to measure them, which Apple defines as tracking. If you ask the app not to track, ads are non-personalized and the advertising identifier is not available. You can change your answer at any time in iOS Settings → Privacy & Security → Tracking. In the European Economic Area and the United Kingdom, the consent dialog decides as well; you can change it from the same dialog.

To serve, measure and secure ads, Google processes technical data such as your IP address (which implies a coarse location), device identifiers, ad interaction data, and diagnostic information. The app itself never links this data to you: we have no accounts and no identifier of our own.

How Google uses this data is described at:

In the European Economic Area and the United Kingdom, a consent dialog may appear before ads are served, as required by law.

Purchases

The optional Premium purchase is processed entirely by Apple through your Apple Account. We never see your payment details. Purchases can be restored from Settings → Restore Purchases.

Game Center

If you are signed in to Apple's Game Center, your scores and achievement progress are submitted to the Lineburst leaderboards through Apple's service under Apple's privacy terms. If you are not signed in, nothing is submitted anywhere.

Children

Lineburst is a general-audience app. It contains no chat and no user-generated content. Ads are personalized only for players who allow tracking.

Changes

If this policy changes, the updated version will be posted at this address with a new effective date.

Contact

Questions about privacy: asger.amraxov@gmail.com — every message is read by the developer.